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Author Topic:   Weird: units don't stop
pcgamez posted 05-05-99 07:09 PM ET   Click Here to See the Profile for pcgamez  
Why won't the other factions units stop. the other faction has mag tubes around their bases, and the units go in circles around the base. It causes each turn to take 10 minutes!!!

I am running the English version patch (whatever the latest version is)

GaryD posted 05-06-99 01:15 PM ET     Click Here to See the Profile for GaryD    
LOL I suggest you go over and destroy their improvement

(Sorry, can't be of any real help, but you've cheered me up.)

pcgamez posted 05-06-99 04:59 PM ET     Click Here to See the Profile for pcgamez    
I am the UoP, and the problem is with the Gains. I have an isolated base with a few Secret Projects (I purchased it during more peacefull times). I am trying to hold off the Spartans in one sector, and the Hive is ruthelessley attacking my base in the Gain territory.
Alfreako_the_2nd posted 05-06-99 06:36 PM ET     Click Here to See the Profile for Alfreako_the_2nd  Click Here to Email Alfreako_the_2nd     
simple,
Make peace with one faction and concentrate your efforts on the other.
GaryD posted 05-07-99 09:31 AM ET     Click Here to See the Profile for GaryD    
That'll teach me to gloat. For the first time last night my formers did the same trick. Thank goodness they stop for confirmation after about 35 goes !

Tube all the way back from the "front line" to the suquare that's just caught an "attack of the fungus". Tell the former to go there by dragging the pointer. "Funny. It says 35 squares away ? I know the tube goes straight there."

So what does it do ? It oscillates back and forth over a short part of the tube !!!

Beware move these things a short distance at a time !

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