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Author Topic:   The explosions that I will never stop talking about
Xerxes314 posted 04-30-99 03:17 PM ET   Click Here to See the Profile for Xerxes314   Click Here to Email Xerxes314  
You know the ones. I want a straight answer. Are they broken? I think so. Why shouldn't this be fixed? It may be minor, but it's just plain sloppiness.
Xerxes314 posted 05-02-99 03:57 PM ET     Click Here to See the Profile for Xerxes314  Click Here to Email Xerxes314     
Just wondering if anybody has thought about why the wrong explosion graphics are used during combat.
trippin daily posted 05-02-99 10:26 PM ET     Click Here to See the Profile for trippin daily  Click Here to Email trippin daily     
maybe its the guns going off during combat

trippin daily
--

Xerxes314 posted 05-03-99 02:40 AM ET     Click Here to See the Profile for Xerxes314  Click Here to Email Xerxes314     
Hi trippin'
You're the only one who ever listens to me rant about the explosions. Please tell me that I'm right. You've seen it, too.
Let's all make a stand for this together.
Xerxes314 posted 05-04-99 02:55 PM ET     Click Here to See the Profile for Xerxes314  Click Here to Email Xerxes314     
I'd like to complain about the graphics set used during combat. The differing explosions are set to be selected according to the defender's weapon rather than the attacker. This is obviously wrong. Please fix.
LocustOfChiron posted 05-04-99 07:46 PM ET     Click Here to See the Profile for LocustOfChiron    
Maybe I could help answer your questions, if I knew what they were. What is wrong?
Xerxes314 posted 05-08-99 11:09 PM ET     Click Here to See the Profile for Xerxes314  Click Here to Email Xerxes314     
Hurrah, somebody is listening to me.
OK, here's how to reproduce the bug:
(You can use the scenario editor to create the units you need, or just watch as you play a game, since this sort of thing happens all the time.)

Experiment 1) Take a (1/1/1) unit and a (1/2/1) unit and have them attack one another.
Result: They both have the orange-type explosions.
Inference: Explosion type is NOT based on armor type. If it were, the explosions would be different.
Inference 2: Explosion type IS based on weapon type. Level 1 weapons generate orange-type explosions.

Experiment 2) Take a (1/4/1) unit and a (4/1/1) unit and have them attack one another.
Result: The (1/4/1) unit takes orange-type explosions and the (4/1/1) unit takes blue sparkly explosions.
Inference: The orange-type explosions (caused by level 1 weapons as we saw above) are appearing on the (1/4/1) unit. Buh??? Are the units shooting themselves or what?

Analysis: It seems obvious that the blue sparkly explosions should appear on the things being SHOT by the particle impactor rather than on the unit USING it. This looks even more silly when my Shard Penetrators take massive green explosions while inflicting the same measly level 1 type explosions on base defenders.

Conclusion: The code selecting which explosions to use on which unit is broken.

Conclusion 2: It should be fixed.

tfs99 posted 05-09-99 12:33 AM ET     Click Here to See the Profile for tfs99  Click Here to Email tfs99     
>>>>> Xerxes314

Well ... looks like you found a problem. But I wouldn't be seeing "red" about it.

Nor would I hold my breath (until I turn "blue") waiting for it to be fixed.

And when I'm done, maybe I'll have a slice of that Pi.

Good catch Xerxes, hopefully Firaxis will fix it.

SMAC n ... Ted S.

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