Alpha Centauri Forums
  Support and Troubleshooting
  Weird Unit

Post New Topic  Post A Reply
profile | register | prefs | faq | search

Author Topic:   Weird Unit
Mongoose posted 03-31-99 12:33 PM ET   Click Here to See the Profile for Mongoose  
I'm playing UoP. TI V3.0. I have infiltrated
the Spartans. One of their bases is producing {Fungicidal Missile Foil}. Anyone else seen this? I presume it's a bug similar to the AAA transport ( which, by the way, is extremely annoying). Seems to indicate a breakdown in AI determination of combat vs. non-combat units.

Also, same game, I had infiltrated the Morganites who subsequently beat me to building HSA. ( I know you're not supposed to let that happen as UoP, but blind tech sometimes screws up your plans )

Anyway, after production of HSA, my infiltration remains active! Is it supposed to? Save game available.

ballpark posted 04-20-99 12:56 PM ET     Click Here to See the Profile for ballpark  Click Here to Email ballpark     
Not yet, but I have been wondering why we couldn't give our Formers weapons instead of one of the Secondary Features (ie Superformers, Fungicidal Tanks, etc)... <g> You know, like Combat Engineers?

Thread ClosedTo close this thread, click here (moderator or admin only).

Post New Topic  Post A Reply
Hop to:

Contact Us | Alpha Centauri Home

Powered by: Ultimate Bulletin Board, Version 5.18
© Madrona Park, Inc., 1998.