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  Bug: Changing Alpha.txt weapons values

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Author Topic:   Bug: Changing Alpha.txt weapons values
Shining1 posted 03-28-99 07:32 PM ET   Click Here to See the Profile for Shining1   Click Here to Email Shining1  
Not a show stopper, but real irritating.

Playing as PK's, I got overwhelmed by Santiago and a pack of Impact rovers. Very difficult to defend against that strength 4 attack, even with +2 morale Synthmetal sentinels. My defenders were getting massacred. I was not happy. Early game rushes are something that irritates me majorly, and this was the tactic being used to perfection (btw, congratulations on T.I A.I for version 3.0).

Went to Alpha.txt, changed weapons values for impact lasers and gatling laser to 3 and 4 respectively, bringing them back in line with CivII values. Started up again, and checked the datalinks for the new info.

This is where the bug occurs. Not a showstopper by any means, but highly irritating. The weapon graphic for the particle impactor had become the laser gun, and the graphic for the gatling laser was now the impactor! The orginal, strength 2 laser still has its old graphic to boot. So now the particle impactor looks the same as the laser, simply because the strength was reduced to 3.

This also works for bigger weapons - strength 7 chaos guns become missile launchers, and strength 12 shards are now tachyon bolts. In each case, the orginial weapon is unaffected, so you get two guns that look the same, and the weapon graphic you want goes missing.

Please fix this, I find it a real nusiance.

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