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  Version 3.0 Bug #3

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Author Topic:   Version 3.0 Bug #3
Marius posted 03-23-99 08:36 PM ET   Click Here to See the Profile for Marius  
I had about 25 super formers in a game on a tiny planet. I began setting them to fully automated. At one point I noticed that about 5 or 6 of them are going to some point in enemy (actually faction with treaty) territory to some square with fungus. I'm still playing the game so if Firaxis is interested I can provide them with the file. It happens EVERY time I fully automate a few formers.
Cadfael posted 03-23-99 11:43 PM ET     Click Here to See the Profile for Cadfael    
The fully automated formers were dutifully going about their business, they wanted to eradicate fungus that was detected.
Noncombat units do not raise a stink with a treaty faction, hence, they just chug away.
Marius posted 03-24-99 09:40 AM ET     Click Here to See the Profile for Marius    
Makes sense. But why waste time going to a square half-way accross the map to modify a squre you can't even use. And more importantly - improve a square used by my #1 competition. The AI should have some routine which prevents it from going into other's territory.
DanS posted 03-24-99 01:06 PM ET     Click Here to See the Profile for DanS  Click Here to Email DanS     
Now, that's not the spirit. What you should be thinking is "hmmm... that square will be mine in 20 turns..."

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