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Author Topic:   Enhancement 3.0 Crash Dump
Conservator posted 03-22-99 03:19 PM ET   Click Here to See the Profile for Conservator   Click Here to Email Conservator  
This one seems to happen a lot when an interception mission is due to take place, but the last time it just happened in the middle of moving a unit:

Data from Norton Crash Guard 3.0:

TERRAN.EXE caused fault #c0000005 in TERRAN.EXE at address 022f:0043471a

To date, CrashGuard has recorded 7 fatal error(s) in this program.

Reported By:
CrashGuard v3.03

Report Date:
03/22/1999 12:11:08

WindowTitle:
Sid Meier's Alpha Centauri

Last Message:
MSG("Sid Meier's Alpha Centauri", 0401, 0070DD04, 00000000)

Program:
E:\FIRAXIS\SMAC\TERRAN.EXE
(03/11/99 18:32 - 2932736)

Registers:
EAX=00000a9c CS=022f
EIP=0043471a EFLGS=00010202
EBX=00000401 SS=0237
ESP=00bfa5bc EBP=00bfa758
ECX=00000000 DS=0237
ESI=00000000 FS=6ce7
EDX=0000887e ES=0237
EDI=00000444 GS=6a27

Bytes at CS:EIP:
8b 08 89 4d dc 8b 50 04 89 55 e0 8b 48 08 89 4d

Stack dump:
00000401 0070dd04 00000401 06970000 1ad285d8 81bb0e5c 81b69000 c78ec040 bff78028 81610f58 00000000 bff7928f 81b69000 00000000 00bfa62c 865c6a27

I hope this can be of some help. Before installing V 3.0, I had no crash incidents whatsoever.

Also, can you tell me why the program is insisting on running with blinking units when I keep telling it I only want blinking flags?

One more gripe...units have a bad habit of changing home bases when they pass through a base. Fortunately, they usally don't lose a morale level (I'm assuming losing morale levels when changing bases is a feature, not a bug).

Jeffrey Morris FIRAXIS posted 03-22-99 04:37 PM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
Well, the air unit problem should have been solved with v3.0. Did you start this game with v3.0 installed? Were you able to load an autosave and continue playing?

jkm

firaxis games

Conservator posted 03-23-99 02:53 PM ET     Click Here to See the Profile for Conservator  Click Here to Email Conservator     
Jeff...

Yup, this is a 3.0 pure game. I was able to resume play normally from the save game.

Jeffrey Morris FIRAXIS posted 03-23-99 04:41 PM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
If it was a huge map, I'll bet it was virtual memory being exhaused. Most of the non-repeatable fatals up to this point are caused by this. Supremely fragmented hard drives can contribute to this as well.

jkm

firaxis games

Conservator posted 03-23-99 04:59 PM ET     Click Here to See the Profile for Conservator  Click Here to Email Conservator     
It was a huge map, but I'm a demon on fragmented drives. I've got a separate partition with 256Mb set aside for swap, and I'm running with 64Mb RAM.

I'll run SpeedDisk on win386.sys and see if that helps.

Conservator posted 03-26-99 10:32 PM ET     Click Here to See the Profile for Conservator  Click Here to Email Conservator     
OK, it's still crashing on me...same circumstances. I'm attacking a Spartan Needlejet near a base, there's a Spartan Interceptor on alert, and I'm attacking the Needlejet with one of my interceptors. Bang! As the Spartan responds, the game crashes. Here's the crash dump:

TERRAN.EXE caused fault #c0000005 in TERRAN.EXE at address 022f:004b8123

To date, CrashGuard has recorded 8 fatal error(s) in this program.

Reported By:
CrashGuard v3.03

Report Date:
03/26/1999 19:21:44

WindowTitle:
Sid Meier's Alpha Centauri

Last Message:
MSG("Sid Meier's Alpha Centauri", 0100, 00000063, 00510001)

Program:
E:\FIRAXIS\SMAC\TERRAN.EXE
(03/11/99 18:32 - 2932736)

Registers:
EAX=fffff7aa CS=022f
EIP=004b8123 EFLGS=00010246
EBX=0247000c SS=0237
ESP=00bf1b80 EBP=00bf1c2c
ECX=0000592c DS=0237
ESI=fffffffd FS=6957
EDX=00000000 ES=0237
EDI=fffffffd GS=0000

Bytes at CS:EIP:
8a 14 83 83 e2 e0 83 fa 60 0f 8c 4d 01 00 00 0f

Stack dump:
00bf48a0 00bf4914 00000020 00bf21d8 00bf2238 00bf21d8 000000b4 00000000 005be441 00008292 00000018 00bf48a0 00bf48a4 00bf4b48 00000004 00000000

Look familar? For the record my swap file is on an unfragmented disk, and the fragmentation rate is 2% on the disk where SMAC lives.

Still having the choppy sound problems, mostly "echoes" of voice bits after the latest Special Project or first build of a facility.

This is getting to be very annoying...I expect better from this team. You're not rank amateurs of the Derek Smart variety, but there are just too many annoying problems like this that are not going away, and, yes, I've made the fixes in my .ini file.

Also for the record:

P200MMX, 64Mb EDO RAM, Win95b (installed only two weeks ago on a new WD Caviar HD), SB 64AWE Value. So it's not like I'm using bizzare, hard to plan for hardware or anything.

Jeffrey Morris FIRAXIS posted 03-27-99 12:19 PM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
Please move the swap file to a regular drive with a gig free and let windows manage it just to make sure it's not the problem.

jkm

firaxis games

Juggler posted 03-28-99 06:47 AM ET     Click Here to See the Profile for Juggler    
Hmm got me a first in game terrancrash.
Happened in the computers turn. 100% v3.0 game with customized faction.

TERRAN heeft een fout met betrekking tot een ongeldige pagina veroorzaakt in
module <onbekend> op0000:8a446eed.
Registers:
EAX=000000f0 CS=0177 EIP=8a446eed EFLGS=00010282
EBX=00000000 SS=017f ESP=00bf4c4c EBP=00bf4cd4
ECX=82f1a910 DS=017f ESI=00160000 FS=27cf
EDX=0018bff5 ES=017f EDI=00000001 GS=0000
Bytes in CS:EIP:

Stackdump:
00bf525c 00749db8 ffffffff ffffffff 00000001 00000001
00000ab2 00328aa7 fffff556 00047555 0000001a fffffffe
ffffffff fffffff5 00000000 0000000c

Jeff maybe you have some suggestions??

amd k6 233
64mb SDRAM
2 gig swapfile managed by windows
sb awe32
viper v330 pci
teles isdn modem
ne2000 comp. network adaptor.

Never had any late game crashes in the previous versions.

Juggler

Conservator posted 03-29-99 06:22 PM ET     Click Here to See the Profile for Conservator  Click Here to Email Conservator     
Jeff,

The swap file is located on the same physical drive, just not on the same logical drive, although theoretically it should make no difference. Running swap someplace other than the c: drive is a good thing, not a bad thing.

However, I'll let Windows manage it and see what happnes.

Norton has been able to fix the crash, although it usually takes a couple of times to go through...it fixes one (interceptor launches), then a second (interceptor moves one space), and sometimes a third (I've I'm on the edge of the interceptor's reaction range). Then the interception takes place, battle resolves, and we're off to the next move.

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