posted 03-22-99 12:33 PM ET
Yep. Works that way and I don't like it either. What's happening is that the on-alert air superiority unit is flying out to provide cover for the attackers. But it fails to properly take range into account, especially if the attacker has greater range than the interceptor.Now let's assume the range issue gets taken care of, then this behavior sorta makes sense but its not really what you (or I) wanted, at least not all the time. The trouble is that air defense is getting mixed up with air cover. What we need are two separate orders for interceptors--one is to designate an interceptor as escort for an attack and have it go along. The other is 'stay here and defend this area from air attack' -- real air defense. An a/c with such an order then ignores any friendly attack a/c because that's got nothing to do with defending an area.
What we've got is Alert (shift-L) that makes the interceptors run all over the place leaving the base/area undefended or we can do Sentry (L) and they'll stay home and defend that base but ignore an air attack on the former right next to the base.
Quickest fix is to change Alert (shift-L) to be what we want--stay here and defend against air attacks within your range. The escort function can get done manually if we can't get a separate order for interceptors. Doing the escort manually is clumsy, but the air _defense_ role can't be done at all manually so the tradeoff is easy there.