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  "On Alert" interceptor weird bug

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Author Topic:   "On Alert" interceptor weird bug
Xavier posted 03-22-99 11:57 AM ET   Click Here to See the Profile for Xavier  
I have v3.0, and attempted to put (anti-Air) interceptor planes in each of my cities and set them "On Alert." Awhile later, I decided to attack a city with a normal penetrator. The penetrator attacked and killed the first unit in the enemy city, at which point every "On Alert" interceptor I had sprung to life and attempted to fly to that enemy city on my turn. It didn't matter if the city was 20+ spaces away, the interceptors still scrambled, leaving every city open to air attack.
On my next turn, the planes did fly back to their home base, but this left my cities, and the formers around them vulnerable for two turns. I tried the same thing later on, and had the same results. The only way around this was to give up my air power and just do assaults with only ground based units.

This seems awfully strange to me, anyone else seen this?

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