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Author Topic:   Thanks FIRAXIS for so qualiful and bug-free game!!
Oleg Leschoff posted 03-21-99 10:54 AM ET   Click Here to See the Profile for Oleg Leschoff   Click Here to Email Oleg Leschoff  
Hello all, in first.
Then, I cannot believe that. Some of last time I always was thinking how is this possible to make such a big and fat bugs and not fix them in the second bugfix patch. It's hard to understand it, be sure.
OK, the PROBLEMS.

Invoke Preferences dialog. Choose audio/video preferences. Please note that strange location of the volume controls (when first started; after it they sometimes appears correctly). Now switch lower option 'whole unit blinks' and have a fun [sound controls corrupts and becomes inaccessable]. Please tell me is this so deep bug that is too hard to notice? It's still there from the first demo.

Now, Advanced Preferences, 'Zoom-to-base doesn't recenter map'. Make sure it still does.

'Preferences', 'Mouse at edge scrolls view', set that off. Exit dialog, ensure it doesn't. Now enter back to preferences and ensure that it does again. This is so also when some others dialogs active.

Next. In 'Audio/Video Preferences' set all sound off (perhaps by 'main' off). Ensure it's muted for some time...
Now restart game or make some movie played, and see it's again on (option is still off, though; after the last update, when you restart game, sound appears and the sound option again 'on').

And some thoughts.. If anybody from Firaxis reads this, do you know anything about 'practical wishes for new patches' thread in 'the game' forum? I'm almost sure you don't. So please go there and tell that people not to waste their time posting there. You'll be surprised but some of them (including me before third patch release [I've bought the US version somehow ]) really believes that their ideas has a chance to be implemented in some patch, but with your tempo it might be number 1000 or so, if ever. For me, if it's inpossible to fix bugs like these we don't need even to talk about improvements.

I most likely forgot something so CUL!

Oleg Leschoff posted 03-21-99 11:07 AM ET     Click Here to See the Profile for Oleg Leschoff  Click Here to Email Oleg Leschoff     
BTW, I'm still wondering if somebody adresses that error in Datalinks that says that antigrav struts on air unit increases their moves by doubled reactor level, but you can't put struts on air units.
DarkDragon posted 03-21-99 01:56 PM ET     Click Here to See the Profile for DarkDragon    
About the anti-grav suits for planes. From my observations it appears that all the planes automatically get that ability, because their movement seems to be effected by the reator level. Their default is Supposed to be 8 but it seems automatic I.e 1:10 2:12 3:14 4:16
Oleg Leschoff posted 03-22-99 09:50 AM ET     Click Here to See the Profile for Oleg Leschoff  Click Here to Email Oleg Leschoff     
Datalinks says: Air units with Antigrav Struts gain moves equal to twice their reactor value (so an Antigrav air unit with Fusion reactor [hehehe, it'd be fun to look at how somebody puts fusion reactor and antigrav struts on air unit] would gain 4 moves.
The strange things are: a)you gain that additional moves per reactor level without struts and without even discovering the struts. b) you can't place struts on airs, thus air units can't be 'with struts'. So anyway, bug, either in datalinks or in the game, exists.
Jeffrey Morris FIRAXIS posted 03-22-99 10:39 AM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
The antigrav struts are always on air units. The datalinks is wrong (kinda).

jkm

firaxis games

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