posted 03-15-99 01:54 PM ET
Since I have not received a reply after my second plea for help, I decided to post this again - with better results this time, I hope:Mnich
posted 03-12-99 05:05 PM ET��� ����
I have an IPX connection set up using the GameLan kit. It does work correctly - I've checked it with all the rest of my multiplayer games - WIN95 recognizes it as well.
However, when I tried to play a SMAC 2 player game as soon as the other person joined the game the host would receive a "Message from the Net Underworld" stating, "Oh! No! Send failed!"
The game setup can be completed, but while the synch between computes occurs the host is flooded with the forementioned message and the game synch stops at "Synchronizing Geo[something] (1/1)". Afterwards SMAC freezes.
Is it something that occurs on my puter solely (i.e. some kind of trojan I might have picked up somewhere) or is it a problem you could give a solution to?
Please help. That game is too good not to try multiplaying.
Jeffrey Morris FIRAXIS
posted 03-12-99 05:26 PM ET ��[that was quick, I grant that]�
Try TCP/IP over the lan. Also, make sure you've got patch 2.0 (available for euro versions tonight).
jkm
firaxis games
Mnich
posted 03-12-99 08:39 PM ET ��� ���� ��
TPC/IP yelds null.
I guess I should be a bit more specific - both of the computers (compaq presario 4770, the only difference being in one of them having upgraded graphics card to Riva TNT - no problems there, though) have the same config. The joining person is able to "search for game", while the host is being returned back to the main menu after choosing the TPC/IP connection mode. Praphrasing Homer, "D'uh!"
Both games installed had been upgraded to v 2 already.
Is that "Message from the Net Underworld" a part of SMAC? That could prove rather useful information.
I still hope to be able to lan multiplay...
I also noticed some... bugs, possibly, with v2.0.
While being having 6 cities left, having been depraved of them for a few turns with ratio of 6 cities conquere per each turn, with my having overwhelming advantage in virtually everything over all the factions left (4), when I tear another city out of computer's dimnishing empire, the leader of that faction contacts me and offers peace. All's well, except that he/she demands tech for the blood truce!
I am wiping their cities out of existance, for Bob's sake. How can they come and demand anything?
Another unorthodox thing was a Gaian needlejet that spent about 100 years seemingly hoovering over a one terrain square of an island. And no, there was no airbase there.
Third thing occurs when other faction asks for tech. Despite what they offer in exchange, if one chooses the "check datalinks" option, the tech may be *changed* upon returning to the dialog window. It happened to me with Nonlinear math and Industiral something (B2).
Is anybody else experiencing difficulties with either IPX or IP multiplayer setups?
Hope this will not end up being the only post in the topic group.