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Author Topic:   Gravship Units Stop Moving on Entering Cities
The Thomas A Stobie posted 02-24-99 05:56 PM ET   Click Here to See the Profile for The Thomas A Stobie   Click Here to Email The Thomas A Stobie  
I have noticed that Gravship Units lose their remaining movement when entering cities.

Either this is a bug or a bug exists in the "Go to" command.

I would send the gravship unit to a distant square, say 20 squares away, the unit would move 4 squares, enter a city and stop for the turn, and resume movement on the next turn. If entering the city should stop the movement, the movement path calculated should exclude the city.

micje posted 02-24-99 09:41 PM ET     Click Here to See the Profile for micje  Click Here to Email micje     
It's a bug. Needlejets have the same problem.
JaimeWolf posted 02-25-99 07:14 PM ET     Click Here to See the Profile for JaimeWolf    
I think it's code put in to stop airborne units from running out of fuel. It needs some work though and shouldn't affect gravships in any case.

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