posted 02-22-99 02:49 PM ET
There's a bug with some of the free techs that you can get with secrets/secret projects: here's how it works:build universal translator - 2 free techs
Secrets of Creation - +1 free tech, total of 3.
Secrets of Alpha Centauri - +1 free tech, for a total of 4.
get some other tech (doesn't matter) - 3 free techs received, and don't get any more.
I have a save game both right before and after this, if it helps.
Also: the unit movement is intermittently very slow, this occurs at all stages of the game, so I haven't been able to pin down exactly what's causing it. It never happened in the first version of the demo, however (I never downloaded the second version).
I also think there's an error in the documentation or implementation of the "immunity" feature, it not only grants immunity from negative modifiers, but positive ones as well. I first noticed this playing the Hive with the 2.0 patch, green economics left them at 0 efficiency.
Giving a fully-fueled needlejet a "go to city" order sometimes causes it to not leave its current city until the next turn. Again, I couldn't track down exactly what caused this.
Another bug with "go" type things: the "go to home base" order doesn't show up when a unit is in a base that is not its home, and it doesn't work well when it does show up. It seems to cause the unit to go to the nearest base, not the home base.
Lastly, it would be nice if there was a list of issues with the game, what's wrong, what's being fixed, etc. so that you don't need to search through the forums to see if the problem you're having has been reported and possibly fixed.
Congratulations on the game, though, it's pretty spectacular.