posted 02-22-99 12:42 PM ET
1) Why not have sea formers with the ability to place sonar sensors in water. 2) Needle jets seemt o be way to cheep. I was able to build a Trained tach. fighter for 60 minerals when a comparable speeder was 120+
3) Also, is change gov. always supposed to cost 16 energy? Perhaps it can vary in proportion to population?
4) the city and economic displays do not show how much energy is being allocated to support existing structures. This may be intentional but I would think that the energy bar in a city should show inefficiency and energy used to support buildings in that city.
For the most part I think this is a fun and addictive game. I also think that the Firaxis team (esp. Jeffery Morris) is doing a great job gathering bugs and suggestions. I think they will hammer out a superb game. Thanks guys!