posted 02-20-99 05:50 PM ET
Will there be any more extensive documentation on Scenario editing (either from Firaxis or fan sites?)I was working on a waterworld typs scenario.
Large map with no land at all, but a fair number of interesting landforms below the surface. Raising and Lowering terrain would not be allowed, so the entire game would be naval, until a player got the tech needed to pass a solar shade resolution in the council and gain a bit of land to work with.
However, I'm a bit lost. I tried to make the players start with Sea Colony Pods, but I don't know how to start with non-default units.
I then tried to do the same thing with 7 small 1x1 islands, and a regular colony pod on each. When I tried to play the scenario, the game crashed.
I then tried 2x2 islands. Same problem.
I then tried to ignore the scenario, and keep it as a custom map, with the 2x2 islands. It worked fine, but using the Omnisicent view, I can tell that only about half of the pods ever land at all. This is odd...
Any ideas? I'd really like to try this map out.. would be different, since I've never really used a navy, in Civ (I or II) or in SMAC.