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Author Topic:   A few more minor bugs....
AKgap posted 02-19-99 03:23 PM ET   Click Here to See the Profile for AKgap   Click Here to Email AKgap  
One fairly harmless bug that I've noticed when playing is a terraforming message bug. Whenever I raise/lower terrain using formers, once the former has completed its work I get a message announcing that the rainfall patterns have been altered around base X. The minor problem is that the terraformer in question was actually working on a completely different continent around base Y. This happens virtually every time I raise/lower terrain, and I've gotten used to ignoring the messages by now. I haven't seen this pointed out yet, so I was wondering if you'd noticed. As often as it happens, it shouldn't be too hard to reproduce.

A more subtle problem is that of buying out factions. Most of the time, I am not allowed to demand that a faction cede its last remaining base. Sometimes, however, they will let me purchase their last base, and then I get a faction eradicated message the next turn. I don't, however, get the cute little movie showing the interrogation, and my "great events in history" building doesn't show a faction eradicated marker/tombstone for that faction. (You know, that nice building that shows the "firsts" in my faction's history.) Minor, I know....

It has been mentioned elsewhere, but I'll say it again. After having eliminated a faction, my probe teams are somehow able to attempt to pin crimes on these eliminated factions.

Another very minor issue has to do with movement along rivers. If I have a unit with one movement point, and want to move to an adjacent square (not along a river) that it costs one movement point to get to, then the plotted path is always a straight line. This is true even when I can get to the square at 2/3 of a movement point by moving along a river to another square first and then the adjacent square. Why do I want the extra 1/3 movement point? So that I can at least have a chance at moving into another square beyond the adjacent one, even though I may not possess enough MPs to get there.

One final question. Why does a size 2 sea base cost like $1000 to buy from a faction (using the "you must cede one of your bases" option) when a size 2 land base costs only $200? To reduce costs, I will buy a land base from a faction, swap it for a sea base, and then buy the original land base again at a huge savings, given the above costs.

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