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Author Topic:   Unlimited Colony Pods
Griffin posted 02-18-99 01:56 PM ET   Click Here to See the Profile for Griffin   Click Here to Email Griffin  
Last night I was trying to eliminate a pop 1 captured base so I could move it. I built a colony pod and the city didn't disappear. I then hurried the production of three more colony pods and the base still remained in place. I had the Human Genome Project built and I suspect that the +1 Talent from the HGP or the fact it was a captured city are involved in the problem.
CEO Bernard posted 02-18-99 02:15 PM ET     Click Here to See the Profile for CEO Bernard  Click Here to Email CEO Bernard     
At certain difficulty levels I think the creation of a colony pod doesn't cause a loss of population (I think citizen and specialist only). That may be it too.

CEO Bernard

Griffin posted 02-18-99 05:26 PM ET     Click Here to See the Profile for Griffin  Click Here to Email Griffin     
If true, that is the cause. I was playing at the lowest level.
pfpulse24 posted 02-18-99 06:31 PM ET     Click Here to See the Profile for pfpulse24  Click Here to Email pfpulse24     
Actually under citizen pop. level decreases until you're at 1. After that I guess you can make as many colony pods as you want. The only way I've heard of eliminating colonys that you own is to do the atrocity that excicutes the citizens. It is listed in the manual somewhere. Thats all I have to say about that. Hope it helps.

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