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Author Topic:   Indestructible Sensor Arrays & problems
Lycilph posted 02-16-99 10:47 AM ET   Click Here to See the Profile for Lycilph  
1)Planet Busters don't destroy sensor arrays. After the blast, they are sitting in the middle of a pool of water. They can be detroyed by conventional means

2) Upgraded to patch v2.0 - formers are still running around in circles or just doing nothing. This can be espcially annoying when they are on mag tubes. As they will run around for 30-40 seconds before they stop. Also, Sea Formers will run past one colony to another one half way across the map.

3) Cannot auto-build mag-tubes using contruct tubes to, but some formers set to automatic will build the tubes

4) Had the global warning message that said sea levels will rise 333 meters over 10 years. I called council when I got the message and had them launch the planetary shade, but water still went up

5) Plant buster can attack an enhancement like a mine or a road and it won't explode, just destroys the enhancement. Is it supposed to work like that?

6) I was stying to send a speeder across a 1 square wide land brige that had multiple faction borders on it. The speeder would not auto advance. I had to move it manually.

7) Last, late in the game, I was getting massive mind worm boils - 15-20+ boils per square. Are they supposed that large?

Blackjack posted 02-16-99 11:06 AM ET     Click Here to See the Profile for Blackjack    
I also got the massive Mind Worm Boils and Fungus explosions all over toward mid/late game and the message that the Global Warming/Sea Level was going up because of Ecological damage yet no one launched any Nukes as far as I could tell.

Seems a little odd ? is this suppose to happen ??

Primus posted 02-16-99 11:40 AM ET     Click Here to See the Profile for Primus    
I can answer a couple of these.

4) The effects of melting the ice caps or launching a solar shade are not immediate, but take several years to work. By the time you get a "global warming" alert, it's too late to mitigate it immediately. You'll have a few turns of rising oceans before the shade starts cooling things off.

7) Once overall production on Planet hits a certain level, Planet begins to go berserk. It targets those cities that have the largest productions and the largest eco-damage ratings, and starts to "prune" them. When this first begins to happen, it'll be explained in one of the Interlude screens. That's what those humangous boils are.

And if you thought those were bad, try it at higher levels, when they're 20-30 Locusts of Chiron units in a pile.

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