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Author Topic:   More Sound woes
David Short posted 02-16-99 09:35 AM ET   Click Here to See the Profile for David Short   Click Here to Email David Short  

Two troubles...

I have a foil in a pact brothers city. The
Pact brother disolves our partnership and the
foil is returned.... to a landlocked city.

I have not seen my version of sound troubles mentioned yet. Perhaps I missed it? Asound gold 16 bit card. Nothing either interesting or fancy. Never had sound trouble in a w95 game.

The music and the "Turn complete" voice
all work fine, but the text dictated at a tech advance is not in sync. I get half of one quote and then half of another. This is with (and without) the patched version.

Any ideas?

dfs

Jeffrey Morris FIRAXIS posted 02-16-99 12:55 PM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
Try DX 6.1. Also, visit your soundcard's manufacturer for the latest drivers. Keep in touch.

jkm

firaxis games

David Short posted 02-18-99 07:56 AM ET     Click Here to See the Profile for David Short  Click Here to Email David Short     

I'm sorry. Didn't make it clear.

I've ...
Installed the patch,
Loaded the newest drivers,
fiddled with ds3d and eax in the ini file,
installed directx6.1.
no joy or even change.

I wouldn't have posted without checking
your solution of the day.

It's a very reproducable problem. Some of the
voiceovers when a new tech is found either start on another quote or skip to another voice halfway through. All other voiceovers/
movies/sound effects seem to work fine.

If you could confirm that those files are
located in a single file, I could be convinced it is an installation/
cd-rom problem. I had to install the game
multiple times to get it into a stable
state. Par for the course for this machine.

thanks,

dfs

Coyote posted 02-18-99 10:35 AM ET     Click Here to See the Profile for Coyote  Click Here to Email Coyote     
Since we *are* on the topic of sound woes, I'd like to add my 2� to this thread.

For me, the sound worked well right out of the box. Since installing the 2.0 Enhancement pack, however, the explosion sounds have been greatly muted. This is the only outright problem I've experienced--having the computerized voice "echo" the "Production Complete" statements is an interesting, but harmless, side-effect.

My system hardware is an Intel P-200MMX, Creative SBPCI64 sound card, Windows 98 with DX6.1, and the newest Creative Labs drivers for the card. I can provide any other technical information as needed.

Thanks in advance to anyone who can provide any feedback!

- Coyote

Coyote posted 02-18-99 10:50 AM ET     Click Here to See the Profile for Coyote  Click Here to Email Coyote     
In regards to my earlier problem, one of Mr. Morris' replies to another user took care of my "echo" problem. I thought it sounded like an Environmental Audio issue. . . my hunch paid off.

To anyone else who has the same problem, edit your Alpha Centauri.ini file and set EAX=0.

As an aside. . . has anyone else found Creative's EAX to be practically worthless, or is there a way to make it sound good? [Perhaps I need rear speakers, as I already have a ProLogic stereo receiver hooked up.]

- Coyote

Jeffrey Morris FIRAXIS posted 02-18-99 11:01 AM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
David: What's the system specs?

Coyote: The sound overlapping problem is solved here, and will be available in the next patch.

jkm

firaxis games

David Short posted 02-18-99 05:04 PM ET     Click Here to See the Profile for David Short  Click Here to Email David Short     

The volume and reverb and such work
fine. When I discover a new tech ,I'll get the start of a quote and halfway through it will hiccup into another voice reading a different quote. It seems that the same quotes hiccup in the same place, but I have not spent as much time with the game as I wish and cannot verify this. This is not the problem others have been reporting.

old system nothing fancy or odd.

w95 in charge of virtual memory
p166/32MB
1.18 GB free space on system disk
439 MB free on the disk with AC.
Diamond Viper V330
Avance Asound Gold Sound Card driver version 4.02.040.
directx6.1

I disabled the cd read ahead cache in an attempt to get games to install properly on the first pass. The system has been very stable when a game gets properly installed, but proper installation often takes a few passes. I've no idea why this is. If the tech quotes are stored in a single file I could very easily believe that the install trashed that one file.

dfs

Jeffrey Morris FIRAXIS posted 02-18-99 06:37 PM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
They're in a bunch of seperate mp3 files. Make sure they copied to the hardrive (voices folder in the game's). What's DXDiag.exe think of things. Try the tests and look out for "!".

jkm

firaxis games

Coyote posted 02-21-99 12:25 AM ET     Click Here to See the Profile for Coyote  Click Here to Email Coyote     
Good to hear about the patch coming out. I know I've asked this before, but I can't for the life of me remember *where* I asked, so here we go again. . .

From what I've read, I'll guess we'll see the 3.0 patch within the next ten days. Will it be 100% bug fixes? If there're gameplay enhancements/fixes, is there a rundown on what's being changed? TIA for listening.

- Coyote

David Short posted 02-25-99 09:39 AM ET     Click Here to See the Profile for David Short  Click Here to Email David Short     

>What's DXDiag.exe think of things. Try >the tests and look out for "!".

DXdiag didn't flag a thing. I tried a couple of reinstalls and didn't get anywhere. Finally I sprung the $40 for a newer sound card. A Creative Labs Blaster PCI128.

That nailed down my odd repetition problem. Vanished. Now, I get the reverb problems everybody else experiences. I can't get a comfortable colume level. The videos often crash the game. Double "construction complete" messages.... sigh.

Just like the old card, the new one passes Dxdiag with dx6.1.

Sorry to be a pest about it. Obviously if you guys have the sound fixed I wouldn't mind an interim patch.

dfs

Jeffrey Morris FIRAXIS posted 02-25-99 11:20 AM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
Don't hold your breath on the v3.0 coming out in the next 10 days. It could easily (and probably will be) longer. Because of that, we'll hold off on a list of fixes/features.
David: The multiple sounds overlapping is a software bug, not a hardware. It's different from the stuttering others are experiencing. Do the videos always crash the game? What's the video card?

jkm

firaxis games

David Short posted 02-25-99 02:12 PM ET     Click Here to See the Profile for David Short  Click Here to Email David Short     

Spoke too soon. The sound clips still act odd. I'll get part of one quote and then part of another.

The video's do not always crash. They acted fine under the old sound card. The
Diamond Viper 330 that I mentioned above is still in the machine.

Understand about the QA issues.

By the way, fine game you made.

dfs

doc posted 02-27-99 06:41 PM ET     Click Here to See the Profile for doc  Click Here to Email doc     
When I install the patch I get no sound in the game only in the movies.
I got a no name onboard soundcard with newest drivers and a K6-2 300 mhz
Jeffrey Morris FIRAXIS posted 02-28-99 10:49 PM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
The sound disappearing is the game misdetecting your hardware. Edit the alpha centauri.ini file and set EAX and DS3D to 0.

jkm

firaxis games

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