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Author Topic:   Invalid Page Fault in Kernel32.dll
SteveM posted 02-11-99 08:10 PM ET   Click Here to See the Profile for SteveM   Click Here to Email SteveM  
Third time I have received this message .. very very frustrating

TERRAN caused an invalid page fault in
module KERNEL32.DLL at 0137:bff7ae07.
Registers:
EAX=00000008 CS=0137 EIP=bff7ae07 EFLGS=00010202
EBX=544a4d52 SS=013f ESP=0133fdac EBP=0133fde4
ECX=81625cc0 DS=013f ESI=00000008 FS=0c3f
EDX=bffbf9e0 ES=013f EDI=8160c0ac GS=0000
Bytes at CS:EIP:
ff 40 04 c2 04 00 ff 74 24 04 6a 00 ff 35 94 c2
Stack dump:
bff82472 00000008 bff8779f 00000008 00000000 bff91132 81afb000 00000008 00000044 ffffffff 544a4d02 81624448 8001ffff 00000000 0133fe44 bff9100e

Jeffrey Morris FIRAXIS posted 02-11-99 09:19 PM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
At what point does this occur? After some time playing or during startup? Since it's not in terran.exe, these crashes are often driver/os related, but let's make sure. Reinstall DX6 (always a good idea (well, almost always)), make sure you've got plenty of free HD space on C: (100+ though it can be mitigated by the amount of ram), and ensure you've got the latest video and sound drivers. If none of these make a difference, send me as much detail about your system as you can stand. [email protected]. Please summarize your crash in any email.

jkm

firaxis games

Sathar posted 02-12-99 09:42 AM ET     Click Here to See the Profile for Sathar    
I have more or less the same problem. I'd have to check to see if the register values and stack are identical,but I crash to Windows with an invalid page fault while playing. The soonest is happens is instantly on reaching the game screen. The longest I've gone is about 20 minutes. Sometimes, when I reload the game (I don't usually reboot), there is no sound, but it comes back if I exit and restart (perhaps I restarting before the previous run gives up control of the sound card?). Usually, I'm not doing anything when the crash happens, just sitting there watching, not clicking anything. Usually it's on the main map screen (I'm not sure if its ever happened while on a subscreen).
I'm using a AMD/K6-233 (no, I'm pretty sure it's not overclocked), 64meg RAM, Matrox Mystique 200, Creative Voodoo2 Blaster, Creative SB16/AWE32. I just reinstalled DirectX 6.1, my other drivers seem to be up to date (I just downloaded and reinstalled the SB driver just in case), and there seems to be no effect.
Jeffrey Morris FIRAXIS posted 02-12-99 10:40 AM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
Hmmm, I'll check our compatability runs and see if there is any AMD problems (don't think so). Make sure you've got loads of free HD space. Also, try renaming the sound.dll to sound.dl_ and see if it makes any difference.

jkm

firaxis games

Sathar posted 02-12-99 11:12 AM ET     Click Here to See the Profile for Sathar    
I try those. Does free hard drive space need to be on my C drive, my D drive (where Win95's cache is), or my E drive (where SMAC is installed), or anywhere?
Jeffrey Morris FIRAXIS posted 02-12-99 02:28 PM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
Where ever you've assigned it. Default is the same drive as the \windows folder. To be safe, free up 100+ on each (just to see if we're on the right track).

jkm

firaxis games

Sathar posted 02-16-99 11:21 AM ET     Click Here to See the Profile for Sathar    
It started happening again...
First off, my apologies, my page fault was in Terran.exe.
BTW, I run Terran.exe directly to start the game (not sure if there's a different .exe I should go through, so I Shortcutted Terran).

I freed up about 250megs on my game drive (the best I can do, it's only a 1gig partition), and patched to 2.0. The game seemed much more reliable for a while, and on Saturday I muliplayed on TCP/IP for 4-5 hours straight with no problems (except one unrelated crash when in an NPC dialog screen when my turn came up) -- in fact, I've never had the fault in MP.
Now I get it frequently again (after 5-30 min of gameplay), unrelated to when in my turn it is, what I'm doing, etc.
I finally copied down the dump:
TERRAN caused an invalid page fault in
module TERRAN.EXE at 0137:0062739c.
Registers:
EAX=00000003 CS=0137 EIP=0062739c EFLGS=00010202
EBX=00000401 SS=013f ESP=00c29b54 EBP=00c29c18
ECX=00c2a094 DS=013f ESI=00000003 FS=0c8f
EDX=00000004 ES=013f EDI=82c7eaf4 GS=0000
Bytes at CS:EIP:
8b 85 68 ff ff ff 3b 05 6c eb 9a 00 0f 8d b9 00
Stack dump:
82c7eaf4 00000003 00000401 007b5390 01d3c388 00000400 00000000 00000108 000001f8 00040000 0000d559 00000004 00000120 00024000 00000228 00000001

Any other ideas? (Oh, I didn't try the sound.dll thing yet, either)

Thanks

Jeffrey Morris FIRAXIS posted 02-16-99 12:30 PM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
Give the sound.dll thing a spin. Also, one thing that DOESN'T occur in MP is movies, so you might want to see if you can play those without trouble. Make sure your processor is NOT over clocked. Another thing to try is the voxelunit tweak described in the readme.txt. It matches your symptoms.

jkm

firaxis games

Plasma posted 02-16-99 12:47 PM ET     Click Here to See the Profile for Plasma  Click Here to Email Plasma     
This sounds a lot like the crashes I was having.. I was running my AMD K6-2 at 400mhz, and everything was fine before SMAC.

Once I started having SMAC crashes, I lowered the CPU speed to it's rated 350mhz, and the crashes suddenly went away.

Like tech support suggested, verify your CPU is running at it's rated speed..

(luckily, I can easily flip back to 400mhz to help out games like Half-Life..) :-)

Good luck!

Sathar posted 02-16-99 02:42 PM ET     Click Here to See the Profile for Sathar    
Sound.dll --> sound.dl_: No sound, still crashes.

I have no real up-to-date diagnostic or benchmark software handy, but my motherboard's jumpered for 233mHz and I have no software which would change it. The chip's just about a year old and has given me no trouble before.

Movies play great, they were a little choppy in NT4, so I uninstalled and reinstalled (full) in '95. Also, the crashes don't coincide with movie events, or any events, for that matter.

I'll look at the voxel-whatever thing, I don't remember seeing it in the readme, but I'll check.

Thanks!

Sathar posted 02-17-99 08:48 PM ET     Click Here to See the Profile for Sathar    
Voxeledit (or whatever): no dice

Uninstall --> Scandisk (no errors) --> defrag --> reinstall: no change
Still very tempermental, sometimes I can't play more than a few seconds, other times I go an hour. Either way, there are no clear triggering events (no special time in the turn, not before or after any spectacular happens).

Perplexing. Obviously, if the game weren't this good, I would have given up by now. Though I'm starting to resign to hoping that my problem will simply go away when the next patch turns up (when?).

--Marc

Hawknoir posted 02-17-99 11:02 PM ET     Click Here to See the Profile for Hawknoir    
I get similar crash. Error in terran.exe. Always happens later in game. It is reproducable and basically that game is finished as when I restart from saved game it happens at the same point. Always seems to be attacking a certain unit or city will cause crash. If I avoid attacking, game will continue, but when that unit next is involved....Boom. Basically I quit and start new game...Hope next patch fixes this otherwise playing the game is pointless as you can't ever complete....This has happened in all three games, usually after 10 plus hours on time invested.
Jeffrey Morris FIRAXIS posted 02-18-99 11:30 AM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
If you have a repeatable crash, set it in to [email protected]. So far all the repeatable CRASHES have been machine specific. Tracking down what the cause is though is often time consuming. The problem with waiting for the next patch, is that if it's machine specific, it won't fix it.

Try forcing the resolution to 800x600 with Video Mode=800 in the alpha centauri.ini file. Also, run DXDiag.exe and look for "!" points.

jkm

firaxis games

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