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  Why AI use such tight cities formation?

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Author Topic:   Why AI use such tight cities formation?
Andrew Kasantsev posted 02-08-99 02:49 AM ET   Click Here to See the Profile for Andrew Kasantsev   Click Here to Email Andrew Kasantsev  
It seems to me, that they prefer building cities that overlap one another - in 4 cells, in 3 cells one from another.
I would understand it, should it be 'cities war', to press on enemy cities, to remove resources from them, but in recent game Morgan pack all his cities on small plain, when he had enough place to expand. And this is seems like common practice.
Jeffrey Morris FIRAXIS posted 02-08-99 09:40 AM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
Well, if he never planned for those cities to grow very big, it makes tremendous sense. Coupled with his pop 4 limit before Hab Complexes, it makes even more sense.

jkm

firaxis games

Andrew Kasantsev posted 02-08-99 05:35 PM ET     Click Here to See the Profile for Andrew Kasantsev  Click Here to Email Andrew Kasantsev     
But Miriam do the same, and, while in short term it can have some sence, what about a long term?
Btw, I remember that master of Magic has the exactly the same problem - AI tends to cramp cities together. But there mutual cells get only 1/2 of production. Here cituation is much worser.
ViVicdi posted 02-10-99 01:39 AM ET     Click Here to See the Profile for ViVicdi  Click Here to Email ViVicdi     
Tight city formations are a countermeasure against low efficiency.

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