Author
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Topic: Why AI use such tight cities formation?
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Andrew Kasantsev |
posted 02-08-99 02:49 AM ET
It seems to me, that they prefer building cities that overlap one another - in 4 cells, in 3 cells one from another. I would understand it, should it be 'cities war', to press on enemy cities, to remove resources from them, but in recent game Morgan pack all his cities on small plain, when he had enough place to expand. And this is seems like common practice.
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Jeffrey Morris FIRAXIS
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posted 02-08-99 09:40 AM ET
Well, if he never planned for those cities to grow very big, it makes tremendous sense. Coupled with his pop 4 limit before Hab Complexes, it makes even more sense.jkm firaxis games |
Andrew Kasantsev
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posted 02-08-99 05:35 PM ET
But Miriam do the same, and, while in short term it can have some sence, what about a long term? Btw, I remember that master of Magic has the exactly the same problem - AI tends to cramp cities together. But there mutual cells get only 1/2 of production. Here cituation is much worser. |
ViVicdi
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posted 02-10-99 01:39 AM ET
Tight city formations are a countermeasure against low efficiency. |