posted 03-10-99 05:25 PM ET
I have noticed this 3 times now and wondering if anyone else has.I've played multiplayer literally hundreds of times and had zero (ok very minor) problems, by I've noticed and the person I play against that in multiplayer if you start using supply crawlers the game gets out of sync very quickly and then you have to restart.
Basically what happens is normally if you try to move at the exact time the other is you get the 'waiting to resolve yadda yadda yadda ' message then it completes nicely, BUT if you happen to try to USE or sometimes MOVE a supply crawler and you have multiple crawlers out there already the game gives you that message and then thats it, your stuck and the other person can continue.
Clock keeps ticking down, but when it hits zero nothing at all. You can hit WAIT and move from unit to unit but cannot move any of them its 'stuck' on that crawler.
You can then have other person save game, restart and then you'll run into that problem one or 2 turns after again, SAVE restart again, destroy ALL crawlers and game runs great. So Jeff I have a workaround we just don't use em, but thought i'd post it.
Yeah I know, i'll try to get a save game and post it here unless you already have this as a known, PROBLEM is its multiplayer and when you restart from save everything is ok for a turn, its happened everygame with crawlers just try a multiplayer at Firaxis start churning them out, it'll happen.
Thanks for all your great help Jeff/Firaxis.
Gildon
p.s. sorry I posted this in 2 places its multiplayer and bug thing..