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Author Topic:   Fungus Square Production
Frank Moore posted 03-10-99 07:22 AM ET   Click Here to See the Profile for Frank Moore   Click Here to Email Frank Moore  
I have compiled a complete list of techs that allow increased production in fungus squares.

Base Production: 0/0/0

Each of the below tech advances will increase production in fungus squares by the value shown:

Centauri Ecology (E1)--> +1N
Centauri Meditation (E5)--> +1E
Centauri Genetics (E7)--> +1M
Centauri Psi (E8)--> +1N
Secrets os Alpha Centauri (D12)-->+1E
Matter Transmission (B13)--> +1M
Temporal Mechanics (B14)--> +1E
Threshold of Transcendence (E15)--> +1M

For a grand total of 2/3/3 not 2/2/2 as described in the manual.
However, for some reason the Gaians do get 3/3/3 for fungus squares w/all techs discovered. this is even with all social engineering set to defaults. Is this a bug or an undocumented feature of the Gaians?

Starkin posted 03-10-99 08:59 AM ET     Click Here to See the Profile for Starkin    
Page 124 in the manual and I think it's in the datalink files as well.
Gaians get +1 nutrients in fungus.
Frank Moore posted 03-10-99 10:00 AM ET     Click Here to See the Profile for Frank Moore  Click Here to Email Frank Moore     
Yep, it sure is, thanks.

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