posted 03-08-99 12:57 PM ET I'm having a problem that when I make units obsolete they come back after I get a new tech advance. It is especially annoying with the scout and scout rover. Why would I ever want to produce a 1-1-2 unit if a 1-5-2 unit is available and they both only require 1 turn to complete? I find myself making the same units obsolete over and over and it's getting on my nerves.
Does anyone know make obsolete units stay obsolete?
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