posted 03-07-99 04:05 PM ET
"Air Superiority" works so differently for "Scramble" vs. "Attacking Returning Bombers" that I will divide this bug report by those two circumstances:Scramble: An "Air Superiority" unit leaves the base to defend a ground unit under attack by a bomber.
During a "Scramble" the "Air Superiority" bonus of 100% is missing. If a "Scramble" is considered a "defensive action" then the sensor bonus of 25% is missing. Either a scramble should get 100% for attacking or 25% for defending, but in fact it gets nothing at all.
Attacking Returning Bombers: After a bomber has successfully attacked it must wait until its next turn to return to base. On the fighter's turn, it attacks the bomber.
The documentation states that air combat is weapon-vs-weapon, but attacking bombers results in weapon-vs-armor. Weap-vs-armor in this situation makes sense but contradicts the documentation. Also, if weapon-vs-armor is the proper model for fighters-vs-bombers, this should be the case in a Scramble as well.
The end result of these two bugs is that "Air Defense" is virtual suicide, while "Attacking Returning Bombers" is a turkey shoot. This is ridiculous; at the very least, "Scramble" should follow the same rules as "Attacking returning bombers."
The final bug, therefore, is that you cannot "turn off" an "Air Superiority" unit's "air defense" behavior. Why should an Air Superiority unit commit suicide when simply by sacrificing whatever ground unit is getting bombed the Air Superiority unit can clobber the returning bomber?