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  16-Bit Sound --> 8-Bit Problems. Help Me!

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Author Topic:   16-Bit Sound --> 8-Bit Problems. Help Me!
FireBomb posted 03-06-99 02:34 PM ET   Click Here to See the Profile for FireBomb   Click Here to Email FireBomb  
I've got a very annoying problem here with my sound on SMAC. Whenever I try to play, the sound will just 'pop'. It goes "pop...pop...pop" and it doesn't stop. I used to 8BitMoiveSound=1 command in the .ini file, and it will solve the stupid 'pop'ing bug for the moive parts, but NOT FOR THE NORMAL GAME. I need help on how to set ALL of the SMAC's sound to 8-Bit, and the command for the .ini file. I've also patched my game, and tried every single thing I could think of to fix this problem.

This problem is on my Pentium 120 PC, that has 9 GB of HDD space and 64 Meg of RAM, but has a POS soundcard (about a SB Pro)/modem combo. The 'pop'ing bug doesn't happen on my brother's P120, that has an AWE64.

Any help would be very welcomed,
-FireBomb

mic posted 03-09-99 06:15 AM ET     Click Here to See the Profile for mic  Click Here to Email mic     
You probably need to load a driver in your CONFIG.SYS to make your soundcard 'SB compatible', so Windows recognizes it as a genuine SB. I also have an 'almost' compatible and some games do 'pop'.

However, my laptop uses 'native' drivers and doesn't have the problem.

My suggestion to us would be: buy a soundcard with native drivers (i.e. not in CONFIG.SYS but the ones you install in Windows only).
Preferably a SoundBlaster, because they are supported on almost every OS (no, I don't work at Creative )

Good luck!

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