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  System Hang when production changed/queued.

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Author Topic:   System Hang when production changed/queued.
Quos posted 03-03-99 07:24 PM ET   Click Here to See the Profile for Quos  
My SMAC worked fine for most of my first game, and then started hanging whenever I changed/queued production. I can use the other functions in the city display screen and movies, discoveries etc are all fine. This problem occurs at all bases and is driving me nuts. I have changed all my preferences to the ones in the readme file, I have directX 6, I have 30 gigs free memory and a Pentium II 333. What is going wrong? Somebody, HELP ME!

Lady Quos of the Gaians
"Two legs bad, larval boil good!"

Jeffrey Morris FIRAXIS posted 03-04-99 10:45 AM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
Check the HD for problems by running scandisk and defrag. You may want to reinstall. Also, all the HD space in the world won't do virtual memory any good if you've manually set the swap file to 20 megs. Let windows manage it's size.

jkm

firaxis games

Quos posted 03-07-99 06:45 PM ET     Click Here to See the Profile for Quos    
Ran scan disk and defrag, no joy. Checked that windows was managing my swap file - yes it was. Uninstalled, reinstalled: no joy.

Uninstalled, deleted firaxis file, reinstalled, reinstalled directX : WORKS!

Now my only problems are the bugs thaeverybody else is talking about.

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