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Author Topic:   Peacekeeper behaviour
carlos posted 03-03-99 04:40 AM ET   Click Here to See the Profile for carlos   Click Here to Email carlos  
Personally I'm a little dissapointed in the behaviour of the Peacekeepers. They're simply not very peaceful, I expected that the Peacekeepers would function in the game as the glue that kept the factions together (or at least tried to do so). Realising their agenda by other means than war (such as strategic alliances with other peaceful factions, trying to get the other factions to sanction agressors and concentrating on building and making the planet hospitable for humans). Perhaps this should be changed.
NuWav posted 03-03-99 11:19 AM ET     Click Here to See the Profile for NuWav  Click Here to Email NuWav     
I have only come across the PKs as being overly aggressive in one game (that is when they manage to survive). Other than that, they are just as peaceful as their name implies.

However, I have seen enough threads in the other forums to know this is happening more often than I am seeing it. But I really don't have a prob with it. Look at it this way: In the real world, many times you need to use force to keep the peace. How many times in the last 50 years has the UN threatened the use of force and actually used it to keep stability and peace?? A situation like you going to war with another faction - the PKs may see that as destabilizing and demand something from you or go to war with you to prevent you from gaining too much power. But then again, all the factions do that. I try to look at the situations at how the characters would think, not how the AI is programmed to behave.

quizara tafwid posted 03-03-99 03:58 PM ET     Click Here to See the Profile for quizara tafwid    
As a peacekeeper, I can understand that there are times when force is needed to ensure that peace reigns in the world. Any faction that uses force to destroy that peace will be met with the appropriate force required to bring that faction back into line.
"What are you going to do, ask for U. N. sanctions"? Ha ha ha ha ha.
Tripod posted 03-03-99 04:36 PM ET     Click Here to See the Profile for Tripod  Click Here to Email Tripod     
I also found the PK aggressive. But I did a little modification to the PK .txt file that reduce the aggresiveness.
Just a -1 at the rigth place did the trick.
Now I don't have that problem anymore.
zaz posted 03-03-99 05:00 PM ET     Click Here to See the Profile for zaz  Click Here to Email zaz     
In the faction profiles, it says they are erratic. My current game, I am at Vendetta with everyone except PK. Every once in a while, I conquer some useless sea based city I don't want, sell the improvements and give the city to LAL, as long as they are not near my major cities. He hasn't even bothered to defend them, and he leaves me alone.
NuWav posted 03-03-99 09:49 PM ET     Click Here to See the Profile for NuWav  Click Here to Email NuWav     
carlos, make the modification that Tripod did if you still are not happy with the PKs.

But I suspect that in most cases that people see the PKs as aggressive, they aren't using democracy. I find myself using that govt form most, due to higher income, so Lal is naturally pleased with me.

In fact as an example, in my current game, I am the PKs and had to deploy significant forces to deflect an attack from Yang on the Spartans. The spartans were on a small island off my continential coast, and Yang had captured one of those cities. Of course, I had no desire to have Yang right off my coast if I had let him conquer the spartans. So I deployed a good portion of my offensive forces, which were not plentiful at that time, to constantly bombard the spartan city yang had taken. The objective? - to destroy yang's forces and allow santiago to recapture it. An exercise in maintaining stability. And it took at least 20 years to beat back the hive forces. Yang kept flying 3 or 4 planes into the city every dang turn, plus new defensive units and his own foils. I only had a couple foils, 2 rovers and a couple needlejets to devote to that "peacekeeping" effort. I must have destroyed most of his air force!

carlos posted 03-04-99 10:46 AM ET     Click Here to See the Profile for carlos  Click Here to Email carlos     
Thanks for the replies everyone. I knew already how to change the behaviour of a faction, but personally I rather have Firaxis change things like this because otherwise I have the feeling that I'm cheating. It's just that if you change it yourself you aren't playing the game as Firaxis intended it to be. I rather try to convince them to change things like this so that everyone keeps playing the same game and we all end up with a better game.
Stormhound posted 03-04-99 03:58 PM ET     Click Here to See the Profile for Stormhound  Click Here to Email Stormhound     
I usually don't have that much trouble with the PK's, but then I usually use Democracy.

But they do occasionally remind me about the joke about the peace-loving man...

Judge: How can you stand there and call yourself a man who loves peace? You punched this man hard enough to knock him out!

Defendant: Yes, your honor...and after I did, why, you never saw such a peaceful-looking man in all your life.

(Then again, maybe they're the "Piecekeepers"...a piece of this, a piece of that, a piece of yours...)

Provost Pyrexian posted 03-05-99 12:02 AM ET     Click Here to See the Profile for Provost Pyrexian    
In my current game as UoP, the first other faction I met was the PK-- and they tried very hard to take me out, for no good reason that I could see! Sure, I wasn't a democracy; I didn't have the tech for it. I could have been a Police State, IIRC, but I stayed with Frontier... should have gotten brownie points for that. Anyway, they forced me onto a war footing at the expense of my research a lot earlier than I would have liked, but I made them cry uncle eventually-- and now they, along with the Morganites, are useful allies in my Planet War against the Gaian/Spartan/Believer axis. ("Be thankful you have the UN wrapped around your little finger, or else we would teach you a harsh lesson!"--CivII reference)

Although I have had cause to be annoyed by it, the PK level of aggressiveness doesn't really bother me. If they (Firaxis) had really wanted him to be a pacifist, they wouldn't have made him "erratic". Just goes to show, it's easier to call yourself a Peacekeeper than really be one.

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