posted 03-15-99 03:30 AM ET
You know, every time I play more than 4 hours of SMAC, I discover at least a new bug. I am very impressed with how well SMAC runs. The Bug Reports:
SMAC:
Automated Air Units fuel is inaccurate. Full fuel when awakened/alerted due to enemy.
Elected Supreme Commander. Deidre (computer player) disputed - After she was conquered, game continued. Supreme Commander council option was no longer listed dispite having MMI.
My Automated Former built a bunker. I don't have the tech to build bunkers. I do have weather project. Related bugs - I can't terraform the volcano mouth, yet computer controlled Formers can place roads and sensors. Tutorial message suggests placing a sensor on it, but you can't do so (player control). Related bug 2 - Computer player raised land to form a land bridge to invade my land. Yet, computer player did not have the requisite tech. (Neither did I, but I had built the Weather project).
Bunkers should be listed under Adv. Military Algorithms and hyperlinked to datalinks entry.
Datalinks entry - Advanced Military Algorithms -
Power should be hyperlinked to datalinks entry under heading Socio/Economic Model
These are not including the teleporting units and lost artifacts that were captured. The next time I have such things happen (teleporting units, units that cease to exist when they are built (city had plenty of minerals to support it), and artifacts that do strange things, I'll send Firaxis the Autosave1 and Autosave2.
Two Enhancement Requests -
1) Thinker and other forms of specialist should be hyperlink entries in the datalinks.
2) It would be nice to be able to see what my opponents *reputation* is - honorable, treachourous, whatever. (If I missed this, my apologies).
Note that I am running US Version 2. Looking forward to Version 3.
-Darkstar